It’s no secret that I’ve been itching to get ReactVision 2.43.0 into the hands of users. It’s close—so close—but this week, I’m feeling the weight of how slow this update has been. I feel like I owe everyone an explanation, and honestly, writing this helps me process it too. Here’s what’s been holding us back, and what I’m doing to make sure future releases don’t drag like this.
The Perfect Storm of Delays
1. One-Person Engine Room
Eduardo’s our sole full-time engineer on ReactVision right now, and he’s a rockstar. But humans get sick—it happens—and when he was out this week, progress stalled. We’re a small team, and that’s a bottleneck. We’re slowly onboarding the wider Morrow crew, but getting new engineers up to speed is a slog. Side note: our onboarding process itself is getting a serious overhaul to make this smoother - but again, takes time.
2. Bug Hunting Is a Marathon
This update is all about squashing bugs, and these aren’t quick fixes. They’re sneaky, tangled issues that take time to track down, diagnose, fix, test, and then test again. It’s not glamorous, but it’s critical—and it’s eaten up weeks.
3. Scope Creep (My Bad)
I’ll own this one. Every time a user reports a new issue, I think, “Oh, that’s tied to what we’re already fixing.” Then we dig in, and nope—it’s a whole new beast. I’ve been pushing to address everything in one go because I hate seeing users get frustrated. But that’s ballooned the release. I’ve finally drawn a line: no more additions to 2.43.0. New issues go to the next round.
Where We’re At
ReactVision 2.43.0 is nearly there. It’s not perfect yet, but it’s solid progress—bug fixes that’ll make your experience better. I just wish it hadn’t taken this long.
Fixing the Future
I’m not sitting still on this. Here’s what I’m working on:
Team Expansion: We’re refining how we bring Morrow engineers into ReactVision. It’s slow now, but I want a system where new devs can hit the ground running.
Smarter Bug Triage: I need to get better at prioritizing fixes without letting scope creep derail us. That starts with sticking to my “no more additions” rule.
Buffer for Life: Eduardo’s illness was a reminder—single points of failure hurt. We’re going to build in more redundancy, even if it’s gradual.
Am I frustrated? Yeah. But I’m also fired up to crack this. Thanks for sticking with us—2.43.0 is coming soon, and it’ll be worth it. Do you have any thoughts on how we can speed things up? I’m all ears.